﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "CmdCreateRectElement.h"

namespace gcmp
{
    class GbmpDrawRectModelLineCmd : public CmdCreateRectElement
    {
    public:
        GbmpDrawRectModelLineCmd();
        virtual ~GbmpDrawRectModelLineCmd();

    public:
        virtual bool OnExecuteCommand() override;
        virtual void SetupRibbonContextualPanel() override;
        virtual OwnerPtr<DrawRectElementBehavior> CreateDrawRectElementBehavior() override;
        virtual bool CreatePresetElement(ElementId& elementId) override;
        virtual bool OnRectFinish(IUiView* pCurrentView, const Vector3d& firstPt, const Vector3d& cornerPt) override;
        virtual bool OnRectPreview(IUiView* pCurrentView, const Vector3d& firstPt, const Vector3d& pos, OwnerPtr<IGraphicsElementShape>& opGElementShape) override;

        virtual bool ShouldEnableTransactionBackupBeforeExecution() const override { return true; }
    };
}


